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-= Durable persistent trees and parser combinators - building a database
-:categories: mediator
-:updatedat: 2021-02-09
-
-:empty:
-:db-article: link:../../08/31/database-i-wish-i-had.html
-
-I've received with certain frequency messages from people wanting to know if
-I've made any progress on the database project {db-article}[I've written about].
-
-There are a few areas where I've made progress, and here's a public post on it.
-
-== Proof-of-concept: DAG log
-
-:mediator-permalink: https://euandre.org/git/mediator/tree/src/core/clojure/src/mediator.clj?id=db4a727bc24b54b50158827b34502de21dbf8948#n1
-
-The main thing I wanted to validate with a concrete implementation was the
-concept of modeling a DAG on a sequence of datoms.
-
-The notion of a _datom_ is a rip-off from Datomic, which models data with time
-aware _facts_, which come from RDF. RDF's fact is a triple of
-subject-predicate-object, and Datomic's datoms add a time component to it:
-subject-predicate-object-time, A.K.A. entity-attribute-value-transaction:
-
-[source,clojure]
-----
-[[person :likes "pizza" 0 true]
- [person :likes "bread" 1 true]
- [person :likes "pizza" 1 false]]
-----
-
-The above datoms say: - at time 0, `person` like pizza; - at time 1, `person`
-stopped liking pizza, and started to like bread.
-
-Datomic ensures total consistency of this ever growing log by having a single
-writer, the transactor, that will enforce it when writing.
-
-In order to support disconnected clients, I needed a way to allow multiple
-writers, and I chose to do it by making the log not a list, but a directed
-acyclic graph (DAG):
-
-[source,clojure]
-----
-[[person :likes "pizza" 0 true]
- [0 :parent :db/root 0 true]
- [person :likes "bread" 1 true]
- [person :likes "pizza" 1 false]
- [1 :parent 0 1 true]]
-----
-
-The extra datoms above add more information to build the directionality to the
-log, and instead of a single consistent log, the DAG could have multiple leaves
-that coexist, much like how different Git branches can have different "latest"
-commits.
-
-In order to validate this idea, I started with a Clojure implementation. The
-goal was not to write the actual final code, but to make a proof-of-concept that
-would allow me to test and stretch the idea itself.
-
-This code {mediator-permalink}[already exists], but is yet fairly incomplete:
-
-:commented-code: https://euandre.org/git/mediator/tree/src/core/clojure/src/mediator.clj?id=db4a727bc24b54b50158827b34502de21dbf8948#n295
-:more: https://euandre.org/git/mediator/tree/src/core/clojure/src/mediator.clj?id=db4a727bc24b54b50158827b34502de21dbf8948#n130
-:than: https://euandre.org/git/mediator/tree/src/core/clojure/src/mediator.clj?id=db4a727bc24b54b50158827b34502de21dbf8948#n146
-:one: https://euandre.org/git/mediator/tree/src/core/clojure/src/mediator.clj?id=db4a727bc24b54b50158827b34502de21dbf8948#n253
-
-* the building of the index isn't done yet (with some {commented-code}[commented
- code] on the next step to be implemented)
-* the indexing is extremely inefficient, with {more}[more] {than}[than]
- {one}[one] occurrence of `O²` functions;
-* no query support yet.
-
-== Top-down _and_ bottom-up
-
-However, as time passed and I started looking at what the final implementation
-would look like, I started to consider keeping the PoC around.
-
-The top-down approach (Clojure PoC) was in fact helping guide me with the
-bottom-up, and I now have "promoted" the Clojure PoC into a "reference
-implementation". It should now be a finished implementation that says what the
-expected behaviour is, and the actual code should match the behaviour.
-
-The good thing about a reference implementation is that it has no performance of
-resources boundary, so if it ends up being 1000× slower and using 500× more
-memory, it should be find. The code can be also 10× or 100× simpler, too.
-
-== Top-down: durable persistent trees
-
-:pavlo-videos: https://www.youtube.com/playlist?list=PLSE8ODhjZXjbohkNBWQs_otTrBTrjyohi
-:db-book: https://www.databass.dev/
-
-In promoting the PoC into a reference implementation, this top-down approach now
-needs to go beyond doing everything in memory, and the index data structure now
-needs to be disk-based.
-
-Roughly speaking, most storage engines out there are based either on B-Trees or
-LSM Trees, or some variations of those.
-
-But when building an immutable database, update-in-place B-Trees aren't an
-option, as it doesn't accommodate keeping historical views of the tree. LSM
-Trees may seem a better alternative, but duplication on the files with
-compaction are also ways to delete old data which is indeed useful for a
-historical view.
-
-I think the thing I'm after is a mix of a Copy-on-Write B-Tree, which would keep
-historical versions with the write IO cost amortization of memtables of LSM
-Trees. I don't know of any B-Tree variant out there that resembles this, so
-I'll call it "Flushing Copy-on-Write B-Tree".
-
-I haven't written any code for this yet, so all I have is a high-level view of
-what it will look like:
-
-. like Copy-on-Write B-Trees, changing a leaf involves creating a new leaf and
- building a new path from root to the leaf. The upside is that writes a lock
- free, and no coordination is needed between readers and writers, ever;
-. the downside is that a single leaf update means at least `H` new nodes that
- will have to be flushed to disk, where `H` is the height of the tree. To
- avoid that, the writer creates these nodes exclusively on the in-memory
- memtable, to avoid flushing to disk on every leaf update;
-. a background job will consolidate the memtable data every time it hits X MB,
- and persist it to disk, amortizing the cost of the Copy-on-Write B-Tree;
-. readers than will have the extra job of getting the latest relevant
- disk-resident value and merge it with the memtable data.
-
-The key difference to existing Copy-on-Write B-Trees is that the new trees are
-only periodically written to disk, and the intermediate values are kept in
-memory. Since no node is ever updated, the page utilization is maximum as it
-doesn't need to keep space for future inserts and updates.
-
-And the key difference to existing LSM Trees is that no compaction is run:
-intermediate values are still relevant as the database grows. So this leaves
-out tombstones and value duplication done for write performance.
-
-One can delete intermediate index values to reclaim space, but no data is lost
-on the process, only old B-Tree values. And if the database ever comes back to
-that point (like when doing a historical query), the B-Tree will have to be
-rebuilt from a previous value. After all, the database _is_ a set of datoms,
-and everything else is just derived data.
-
-Right now I'm still reading about other data structures that storage engines
-use, and I'll start implementing the "Flushing Copy-on-Write B-Tree" as I learn
-more{empty}footnote:learn-more-db[
- If you are interested in learning more about this too, the very best two
- resources on this subject are Andy Pavlo's "{pavlo-videos}[Intro to Database
- Systems]" course and Alex Petrov's "{db-book}[Database Internals]" book.
-] and mature it more.
-
-== Bottom-up: parser combinators and FFI
-
-:cbindgen: https://github.com/eqrion/cbindgen
-:cbindgen-next: https://blog.eqrion.net/future-directions-for-cbindgen/
-:syn-crate: https://github.com/dtolnay/syn
-:libedn: https://euandre.org/git/libedn/
-
-I chose Rust as it has the best WebAssembly tooling support.
-
-My goal is not to build a Rust database, but a database that happens to be in
-Rust. In order to reach client platforms, the primary API is the FFI one.
-
-I'm not very happy with current tools for exposing Rust code via FFI to the
-external world: they either mix C with C++, which I don't want to do, or
-provide no access to the intermediate representation of the FFI, which would be
-useful for generating binding for any language that speaks FFI.
-
-I like better the path that the author of {cbindgen}[cbindgen] crate
-{cbindgen-next}[proposes]: emitting an data representation of the Rust C API
-(the author calls is a `ffi.json` file), and than building transformers from the
-data representation to the target language. This way you could generate a C API
-_and_ the node-ffi bindings for JavaScript automatically from the Rust code.
-
-So the first thing to be done before moving on is an FFI exporter that doesn't
-mix C and C++, and generates said `ffi.json`, and than build a few transformers
-that take this `ffi.json` and generate the language bindings, be it C, C++,
-JavaScript, TypeScript, Kotlin, Swift, Dart,
-_etc_footnote:ffi-langs[
- Those are, specifically, the languages I'm more interested on. My goal is
- supporting client applications, and those languages are the most relevant for
- doing so: C for GTK, C++ for Qt, JavaScript and TypeScript for Node.js and
- browser, Kotlin for Android and Swing, Swift for iOS, and Dart for Flutter.
-].
-
-I think the best way to get there is by taking the existing code for cbindgen,
-which uses the {syn-crate}[syn] crate to parse the Rust
-code{empty}footnote:rust-syn[
- The fact that syn is an external crate to the Rust compiler points to a big
- warning: procedural macros are not first class in Rust. They are just like
- Babel plugins in JavaScript land, with the extra shortcoming that there is no
- specification for the Rust syntax, unlike JavaScript.
-pass:[</p><p>]
- As flawed as this may be, it seems to be generally acceptable and adopted,
- which works against building a solid ecosystem for Rust.
-pass:[</p><p>]
- The alternative that rust-ffi implements relies on internals of the Rust
- compiler, which isn't actually worst, just less common and less accepted.
-], and adapt it to emit the metadata.
-
-I've started a fork of cbindgen:
-[line-through]#x-bindgen#{empty}footnote:x-bindgen[
- _EDIT_: now archived, the experimentation was fun. I've started to move more
- towards C, so this effort became deprecated.
-]. Right now it is just a copy of cbindgen verbatim, and I plan to remove all C
-and C++ emitting code from it, and add a IR emitting code instead.
-
-When starting working on x-bindgen, I realized I didn't know what to look for in
-a header file, as I haven't written any C code in many years. So as I was
-writing {libedn}[libedn], I didn't know how to build a good C API to expose. So
-I tried porting the code to C, and right now I'm working on building a _good_ C
-API for a JSON parser using parser combinators:
-[line-through]#ParsecC#{empty}footnote:parsecc[
- _EDIT_: now also archived.
-].
-
-After "finishing" ParsecC I'll have a good notion of what a good C API is, and
-I'll have a better direction towards how to expose code from libedn to other
-languages, and work on x-bindgen then.
-
-What both libedn and ParsecC are missing right now are proper error reporting,
-and property-based testing for libedn.
-
-== Conclusion
-
-I've learned a lot already, and I feel the journey I'm on is worth going
-through.
-
-If any of those topics interest you, message me to discuss more or contribute!
-Patches welcome!