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+---
+
+title: Durable persistent trees and parser combinators - building a database
+
+date: 2020-11-12
+
+layout: post
+
+lang: en
+
+ref: durable-persistent-trees-and-parser-combinators-building-a-database
+
+category: mediator
+
+---
+
+I've received with certain frequency messages from people wanting to know if
+I've made any progress on the database project
+[I've written about]({% link _articles/2020-08-31-the-database-i-wish-i-had.md %}).
+
+There are a few areas where I've made progress, and here's a public post on it.
+
+## Proof-of-concept: DAG log
+
+The main thing I wanted to validate with a concrete implementation was the
+concept of modeling a DAG on a sequence of datoms.
+
+The notion of a *datom* is a rip-off from Datomic, which models data with time
+aware *facts*, which come from RDF. RDF's fact is a triple of
+subject-predicate-object, and Datomic's datoms add a time component to it:
+subject-predicate-object-time, A.K.A. entity-attribute-value-transaction:
+
+```clojure
+[[person :likes "pizza" 0 true]
+ [person :likes "bread" 1 true]
+ [person :likes "pizza" 1 false]]
+```
+
+The above datoms say:
+- at time 0, `person` like pizza;
+- at time 1, `person` stopped liking pizza, and started to like bread.
+
+Datomic ensures total consistency of this ever growing log by having a single
+writer, the transactor, that will enforce it when writing.
+
+In order to support disconnected clients, I needed a way to allow multiple
+writers, and I chose to do it by making the log not a list, but a
+directed acyclic graph (DAG):
+
+```clojure
+[[person :likes "pizza" 0 true]
+ [0 :parent null 0 true]
+ [person :likes "bread" 1 true]
+ [person :likes "pizza" 1 false]
+ [1 :parent 0 1 true]]
+```
+
+The extra datoms above add more information to build the directionality to the
+log, and instead of a single consistent log, the DAG could have multiple leaves
+that coexist, much like how different Git branches can have different "latest"
+commits.
+
+In order to validate this idea, I started with a Clojure implementation. The
+goal was not to write the actual final code, but to make a proof-of-concept that
+would allow me to test and stretch the idea itself.
+
+This code [already exists][clj-poc], but is yet fairly incomplete:
+
+- the building of the index isn't done yet (with some
+ [commented code][clj-poc-index] on the next step to be implemented)
+- the indexing is extremely inefficient, with [more][clj-poc-o2-0]
+ [than][clj-poc-o2-1] [one][clj-poc-o2-2] occurrence of `O²` functions;
+- no query support yet.
+
+[clj-poc]: https://git.euandreh.xyz/mediator/tree/src/core/clojure/src/mediator.clj?id=db4a727bc24b54b50158827b34502de21dbf8948#n1
+[clj-poc-index]: https://git.euandreh.xyz/mediator/tree/src/core/clojure/src/mediator.clj?id=db4a727bc24b54b50158827b34502de21dbf8948#n295
+[clj-poc-o2-0]: https://git.euandreh.xyz/mediator/tree/src/core/clojure/src/mediator.clj?id=db4a727bc24b54b50158827b34502de21dbf8948#n130
+[clj-poc-o2-1]: https://git.euandreh.xyz/mediator/tree/src/core/clojure/src/mediator.clj?id=db4a727bc24b54b50158827b34502de21dbf8948#n146
+[clj-poc-o2-2]: https://git.euandreh.xyz/mediator/tree/src/core/clojure/src/mediator.clj?id=db4a727bc24b54b50158827b34502de21dbf8948#n253
+
+## Top-down *and* bottom-up
+
+However, as time passed and I started looking at what the final implementation
+would look like, I started to consider keeping the PoC around.
+
+The top-down approach (Clojure PoC) was in fact helping guide me with the
+bottom-up, and I now have "promoted" the Clojure PoC into a "reference
+implementation". It should now be a finished implementation that says what the
+expected behaviour is, and the actual code should match the behaviour.
+
+The good thing about a reference implementation is that it has no performance of
+resources boundary, so if it ends up being 1000x slower and using 500× more
+memory, it should be find. The code can be also 10x or 100x simpler, too.
+
+## Top-down: durable persistent trees
+
+In promoting the PoC into a reference implementation, this top-down approach now
+needs to go beyond doing everything in memory, and the index data structure now
+needs to be disk-based.
+
+Roughly speaking, most storage engines out there are based either on B-Trees or
+LSM Trees, or some variations of those.
+
+But when building an immutable database, update-in-place B-Trees aren't an
+option, as it doesn't accommodate keeping historical views of the tree. LSM Trees
+may seem a better alternative, but duplication on the files with compaction are
+also ways to delete old data which is indeed useful for a historical view.
+
+I think the thing I'm after is a mix of a Copy-on-Write B-Tree, which would keep
+historical versions with the write IO cost amortization of memtables of LSM
+Trees. I don't know of any B-Tree variant out there that resembles this, so I'll
+call it "Flushing Copy-on-Write B-Tree".
+
+I haven't written any code for this yet, so all I have is a high-level view of
+what it will look like:
+
+1. like Copy-on-Write B-Trees, changing a leaf involves creating a new leaf and
+ building a new path from root to the leaf. The upside is that writes a lock
+ free, and no coordination is needed between readers and writers, ever;
+
+1. the downside is that a single leaf update means at least `H` new nodes that
+ will have to be flushed to disk, where `H` is the height of the tree. To avoid
+ that, the writer creates these nodes exclusively on the in-memory memtable, to
+ avoid flushing to disk on every leaf update;
+
+1. a background job will consolidate the memtable data every time it hits X MB,
+ and persist it to disk, amortizing the cost of the Copy-on-Write B-Tree;
+
+1. readers than will have the extra job of getting the latest relevant
+ disk-resident value and merge it with the memtable data.
+
+The key difference to existing Copy-on-Write B-Trees is that the new trees
+are only periodically written to disk, and the intermediate values are kept in
+memory. Since no node is ever updated, the page utilization is maximum as it
+doesn't need to keep space for future inserts and updates.
+
+And the key difference to existing LSM Trees is that no compaction is run:
+intermediate values are still relevant as the database grows. So this leaves out
+tombstones and value duplication done for write performance.
+
+One can delete intermediate index values to reclaim space, but no data is lost
+on the process, only old B-Tree values. And if the database ever comes back to
+that point (like when doing a historical query), the B-Tree will have to be
+rebuilt from a previous value. After all, the database *is* a set of datoms, and
+everything else is just derived data.
+
+Right now I'm still reading about other data structures that storage engines
+use, and I'll start implementing the "Flushing Copy-on-Write B-Tree" as I learn
+more[^learn-more-db] and mature it more.
+
+[^learn-more-db]: If you are interested in learning more about this too, the
+ very best two resources on this subject are Andy Pavlo's
+ "[Intro to Database Systems](https://www.youtube.com/playlist?list=PLSE8ODhjZXjbohkNBWQs_otTrBTrjyohi)"
+ course and Alex Petrov's "[Database Internals](https://www.databass.dev/)" book.
+
+## Bottom-up: parser combinators and FFI
+
+I chose Rust as it has the best WebAssembly tooling support.
+
+My goal is not to build a Rust database, but a database that happens to be in
+Rust. In order to reach client platforms, the primary API is the FFI one.
+
+I'm not very happy with current tools for exposing Rust code via FFI to the
+external world: they either mix C with C++, which I don't want to do, or provide
+no access to the intermediate representation of the FFI, which would be useful
+for generating binding for any language that speaks FFI.
+
+I like better the path that the author of [cbindgen][cbindgen-crate]
+crate [proposes][rust-ffi]: emitting an data representation of the Rust C API
+(the author calls is a `ffi.json` file), and than building transformers from the
+data representation to the target language. This way you could generate a C API
+*and* the node-ffi bindings for JavaScript automatically from the Rust code.
+
+So the first thing to be done before moving on is an FFI exporter that doesn't
+mix C and C++, and generates said `ffi.json`, and than build a few transformers
+that take this `ffi.json` and generate the language bindings, be it C, C++,
+JavaScript, TypeScript, Kotlin, Swift, Dart, *etc*[^ffi-langs].
+
+[^ffi-langs]: Those are, specifically, the languages I'm more interested on. My
+ goal is supporting client applications, and those languages are the most
+ relevant for doing so: C for GTK, C++ for Qt, JavaScript and TypeScript for
+ Node.js and browser, Kotlin for Android and Swing, Swift for iOS, and Dart
+ for Flutter.
+
+I think the best way to get there is by taking the existing code for cbindgen,
+which uses the [syn][syn-crate] crate to parse the Rust code[^rust-syn], and
+adapt it to emit the metadata.
+
+[^rust-syn]: The fact that syn is an external crate to the Rust compiler points
+ to a big warning: procedural macros are not first class in Rust. They are
+ just like Babel plugins in JavaScript land, with the extra shortcoming that
+ there is no specification for the Rust syntax, unlike JavaScript.
+
+ As flawed as this may be, it seems to be generally acceptable and adopted,
+ which works against building a solid ecosystem for Rust.
+
+ The alternative that rust-ffi implements relies on internals of the Rust
+ compiler, which isn't actually worst, just less common and less accepted.
+
+I've started a fork of cbindgen: [x-bindgen][x-bindgen-repo]. Right now it is
+just a copy of cbindgen verbatim, and I plan to remove all C and C++ emitting
+code from it, and add a IR emitting code instead.
+
+When starting working on x-bindgen, I realized I didn't know what to look for in
+a header file, as I haven't written any C code in many years. So as I was
+writing [libedn][libedn-repo], I didn't know how to build a good C API to
+expose. So I tried porting the code to C, and right now I'm working on building
+a *good* C API for a JSON parser using parser combinators:
+[ParsecC][parsecc-repo].
+
+After "finishing" ParsecC I'll have a good notion of what a good C API is, and
+I'll have a better direction towards how to expose code from libedn to other
+languages, and work on x-bindgen then.
+
+What both libedn and ParsecC are missing right now are proper error reporting,
+and property-based testing for libedn.
+
+[cbindgen-crate]: https://github.com/eqrion/cbindgen
+[syn-crate]: https://github.com/dtolnay/syn
+[rust-ffi]: https://blog.eqrion.net/future-directions-for-cbindgen/
+[x-bindgen-repo]: https://git.euandreh.xyz/x-bindgen/
+[libedn-repo]: https://git.euandreh.xyz/libedn/
+[parsecc-repo]: https://git.euandreh.xyz/parsecc/
+
+## Conclusion
+
+I've learned a lot already, and I feel the journey I'm on is worth going
+through.
+
+If any of those topics interest you, message me to discuss more or contribute!
+Patches welcome!